My personal favorite was about storytelling itself, and our ability to weave our own interior narratives out of emergent fantasy adventures. Another was about crushing rich people in Argentine wineries. Some games were about combating self-doubt. With fewer AAA attention magnets, and a renewed collective appreciation for the escapist and social benefits of the medium, it felt like we were all more willing to try something that fell outside of our comfort zone. In fact, it was a weird, wonderful, disorienting labyrinth of dazzling titles. The release schedule felt altogether calm, as an increasing number of blockbuster video games moved out of this year and into the next.īut in trying to find a unifying thread for the games that defined the last 12 months, I’m struck by the fact that this year wasn’t really calm at all. Isolation may not be the norm, but for many, it is still the default. The COVID-19 pandemic continues and supply chains remain choked. In some ways, this year felt like more of the same.
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